Devlog 3: Items and inventory system


Items

I have now implemented items that the player can pick up and store within their inventory! So far these items include the pistol, shotgun, pistol ammo, shotgun ammo, and health. There will be more items to come.

Pistol

This was implemented into the last devlog, however now the player can pick it up. It only does 1 damage to enemies but has a range of 12.5. It can hold up to 10 ammo , has a reload speed of 2, and a fire rate delay of 0.5.


Shotgun

It only does 3 damage to enemies, has a range of 4, can hold up to 6 ammo , has a reload speed of 4, and a fire rate delay of 1. I plan to give it a wider spread later down the line.

Health

Can be stored in the inventory for later use. When used it gives the player 2 health points.


Ammo

The pistol ammo can be picked up within a range of 10 - 15 bullets with a max stack of 250. The shotgun ammo can be picked up within a range of 3 - 6 bullets with a max stack of 40.


Inventory

The player can store up to 8 items inside their inventory at once, so make sure to be strategic with your resource management! you can equip weapons from the inventory menu, as well as use health items. Some items can be combined to save inventory space, for example guns can be combined with ammo. Some items, such as the shotgun, can take up multiple slots. The video below showcases the inventory. I plan to add a feature to examine these items in the inventory menu.

Stay tuned for my next devlog where i will implement enemies! Feel free to give any feedback!

Added sourced assets

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